On May 9th, Bioshock Infinite Creative Director Ken Levine announced that the much anticipated game would be getting delayed from October 16th of 2012 to February 26th, 2013.
This delay will give the Infinite team time to tweak and improve the game and make it “something even more extraordinary.”
“We had a similar experience with the original BioShock,” says Levine, “which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren’t the Big Daddies you’ve since come to know and love. Because Andrew Ryan’s golf club didn’t have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco. The same principle now applies to BioShock Infinite.”
Levine added, “we owe it to both ourselves and to you, our fans, to take this opportunity.”
It was also announced that the game wouldn’t be shown at either E3 or Gamescom this year and that the next time it is shown, it should be, for the most part, the game that players will be getting their hands on come February 2013.