In hours, Mortal Kombat 11 will finally hit the shelves, and the reviews for the fighting game are already looking very positive. MK X was a tough act to follow, but it seems like many are calling this the best installment of the franchise to date, and based on what we have seen of the game so far, it’s easy to see why.
Everyone’s favorite part of the MK series is the fatalities, and the folks over at GameSpot just released this video showcasing every fatality in the game. Yes, that is fourteen minutes of gut spilling, brain slicing, disemboweling and decapitations, just to name a few of the tamer fatalities you will see here.
Check out the video below, if your stomach can handle it (viewer discretion advised):
There are some pretty funny ones among the gory ones. Johnny Cage, Cassie Cage, and even Jax will give you a much-needed chuckle among the carnage. And if you don’t like insects much, I suggest you skip past D’Vorah’s fatalities.
By this time next week, Mortal Kombat hysteria will have taken over Twitch as gamers stream Mortal Kombat 11 just days after its release. We still have a little more time to wait, but your patience will soon be rewarded, as the fighter comes out next Tuesday. Today, for the first time we can show you the Nintendo Switch gameplay trailer for the game, which will make a lot of fans very happy.
Check out the trailer below:
This is the first MK game to come onto the Switch, and it looks like all of the blood, gore, and guts will remain intact for this edition of it. As of now, there are no motion controls involved in the game, but who knows what will actually happen when it comes time to play the game.
Capcom is getting into the retro gaming market just like Nintendo and SEGA recently did with their Classic Edition consoles. But how does a company who is marketing this for arcade games bring that feeling into your home? With their interesting “Home Arcade” machine.
The Capcom “Home Arcade” is essentially a plug and play system, and includes 16 pre-installed games from the CAPCOM CPS1 and CPS2 arcade ROMs with emulation by FB Alpha. What makes it extra nice is that two Sanwa JLF-TP-8YT joysticks with eight-way GT-Y directional gates and OBSF buttons will be included in the release, so two players can use this immediately without having to buy any more accessories. It does appear you will have to share that controller though, and there is no word yet on how wide it actually is.
Players will be able to access a Worldwide High Score Leaderboard via built-in WiFi. The system will connect to televisions via an HDMI cable and to a power supply via USB.
Check out the trailer for the “console” below:
What I am most excited about is the game list, which has some serious heavy hitters on it:
944: The Loop Master
Alien vs. Predator
CAPCOM Sports Club
Cyberbots: Fullmetal Madness
Darkstalkers: The Night Warriors
Ghouls ‘n Ghosts
Mega Man: The Power Battle
Street Fighter II: Hyper Fighting
Super Puzzle Fighter II: Turbo
The Capcom Home Arcade system is scheduled for release on October 25, and is available to pre-order in Europe for 229.99 euros, which converts to roughly $260 USD. No word on a US release date yet, but I would not be shocked to see this come around Holiday season 2019.
The man behind the PS4, Mark Cerny, spoke with Wired at the Sony HQ in California, where he and the company have been developing the next console to replace the PS4. According to Cerny, whatever the next console is will be more than just a mere upgrade.
The big news is the new CPU, which allows some very powerful graphics:
The CPU is based on the third generation of AMD’s Ryzen line and contains eight cores of the company’s new 7nm Zen 2 microarchitecture. The GPU, a custom variant of Radeon’s Navi family, will support ray tracing, a technique that models the travel of light to simulate complex interactions in 3D environments.
Ray tracing’s immediate benefits are largely visual. Because it mimics the way light bounces from object to object in a scene, reflective surfaces and refractions through glass or liquid can be rendered much more accurately, even in real-time, leading to heightened realism.
The AMD chip also includes a custom unit for 3D audio for a more immersive experience. It will also be able to support 8K graphics.
The new system will also have a Solid State Drive (SSD), which has done some impressive things for the power of this console. Using Insomniac’s Spider-Man game, Cerny showed off the fast-traveling ability on a PS4 Pro to get to a location, which took 15 seconds for the game to load it. Using a next-gen PlayStation devkit, the same action took 0.8 seconds.
Backwards compatibility is so far accounted for, at least to a degree, as PS4 games and current PSVR headsets will be supported on the new system. It will also still allow for physical discs and not just downloadable content.
As of now, there is no name for the console, although many expect it to be the PS5. However, Cerny offered Wired an “enigmatic smile” when asked about it. Perhaps they will go the route of the XBOX One and name it something very different.
There was no discussion of games, as that still seems to be way off while they work on the architecture of the console.
The system will not be due out this year. In fact, we wont be hearing much about it at all this year, not even at E3 in June. For the first time, Sony won’t be holding a keynote at the annual games show, so take that however you will.
This is the most news we have heard about this system in ages, and it looks like there is still a lot of work to do. Whenever this console arrives, it sounds like it could be a game changer.
Another day, another reveal for Warner Bros and Netherrealm Studios’ upcoming fighter, “Mortal Kombat 11“. The character announcements keep on coming, and today we get our first look at a fan favorite – Kitana!
Kitana is the princess of the otherworldly realm of Edenia and the biological daughter of Queen Sindel, as well as an adopted daughter of the evil Emperor Shao Kahn. More importantly, she fights with a pair of sharp fans that she uses to slash her opponents faces with.
Don’t believe me? Check out the trailer below, and make sure to stay until the end to see her fatality:
Back in 2004, one of the most epic moments in gaming history happened. Before eSports were even remotely considered a serious thing, tournaments like EVO were going on, and at the “Street Fighter III: 3rd Strike tournament” ,Daigo Umehara and Justin Wong faced off in a bout that has gone down in history as one of the biggest things to happen in fighter tournaments.
The clip circulated all over the internet, and was monumental for both competitors. For the first time ever, an alternate video of this was discovered, and you can check it out right here!
Unlike the original, this clip (which was unearthed by EVO’s Mark Julio) is two minutes longer and features the entire bout between Umehara and Wong. It also includes more clear commentary from members of the audience, and really, it’s still amazing to watch.
Check out the new footage below:
If you want to see the original clip, you can check that out under here:
We also recommend checking out this documentary short from Kotaku, which goes much more in-depth about this spectacular moment:
If you don’t get goosebumps watching any of these videos, you should check your pulse and see if you are even still alive.
VHS board games were a thing in the 1990’s – good or bad, you can decide. The most popular was the “Nightmare”, and later “Atmosfear”, series. These games put you against The Gatekeeper and other monstrous fiends in a race against the clock to beat the game and survive.
The Hidden Palace just uncovered a prototype video game from around 1993 por 1994 that bears the name “Atmosfear”, and is clearly the board game in digital format – with a twist. Instead of being a traditional board game, it’s a side scroller where you take control of a hapless kid who goes into a graveyard and must defeat The Gatekeeper by defeating all six levels to escape.
Check out some of the gameplay footage below:
Sadly, the game was never completed, but it looked like it could have had some potential to be decent.
Here is how the Hidden Palace unearthed this rare gem:
This game was rediscovered by drx in a collection of various loose EPROMs that were donated to him a few years ago, all of which were possibly meant for magazines based in Europe to preview. In various parts of the world, media outlets would often receive prototypes on exposed PCBs with the games burned on EPROMs.
This was often times not the case in Europe. Since the cost of development PCBs were expensive at the time, some companies would just distribute the loose EPROMs instead. Magazines would sometimes receive these games in less than stellar condition – often times with bent or missing pins, bad burns, missing EPROMs, wrong games, no instructions for assembly, and even games that were meant for “review” but were too early to even be considered “previews”!
When the magazine was done reviewing/previewing the game, they would then send the EPROMs to another magazine to review/preview directly. All of this was done to save cost.
There are six levels in the game, each one related to a character from the board game. There is Khufu’s Tomb, De Chantraine’s Domain, Bathory’s Castle, Gevaudan’s Forest, Hellin’s Toyworld and Samedi’s Club (which is by far the best level – can you dig it?).
This game was developed by Beam Software, who was responsible for Radical Rex, Shadowrun, and Tom & Jerry – Frantic Antics.
“Starlink: Battle for Atlas: was a very ambitious project for Nintendo and their Switch console. They took the success of the Amiibo line, and tried to expand it into something more toy-like for kids to play with, while also combining it with video games. It was a very cool concept, similar to Tomy’s LightSeekers. Ultimately, both failed to deliver, and any hopes for more toys for “Starlink” have crash-landed.
Ubisoft released a post on their official website, announcing that more toys would not be on the way for this game. However, in-game content would continue and grow, you just won’t have anything physical to play with.
Here is the full note from the Dev team:
Thank you so much for the warm response to the new Starlink content announced during the February Nintendo Direct.
With the announcement of new content arriving this April, we felt that it is important to provide an update on the topic of physical toys. Starlink: Battle for Atlas has been a passion project for us from the start, and we are incredibly proud of the modular Starship technology we have developed, and how well players have responded to it.
Despite the immense and continuous support from our players, the sales for Starlink: Battle for Atlas fell below expectations. Consequently, we recently made the decision to not release any additional physical toys for the Spring update and in the future.
As part of our effort to do right by our passionate and dedicated community we are currently hard at work on our biggest update to the game so far and are pleased to tell all of you that there will be new digital ships, pilots and weapons to collect.
Additionally, there will be a ton of free content to expand your games such as additional missions, challenges and new activities to engage in throughout Atlas, including content that was inspired by community suggestions, such as Outlaw Racing.
We’re very grateful for the support we have received from players around the world and can’t wait for everyone to get their hands on our next big update launching this April.
We’ll see you in the stars,
Starlink Development Team
The toys for “Starlink” interacted with the game by plugging them into the controller, and was a very cool idea that just never caught on with gamers. Sad to see something this interesting fade away, but perhaps another company in the future can figure out what went wrong and try it again – this time doing it in a more sustainable way.
The only upside for this is if you wanted to try the game but didn’t want to spend the money investing in it, much like Skylanders, the prices for the toys will likely start dropping soon, making it much easier to start playing.
In another one of those April Fool’s stories that I can not believe is real, Ubisoft has added Rabbids to the “For Honor” game for one day only.
From now until April 1 at 9 PM PT / midnight ET, players can face off against Rabbids, who will be replacing the typical minions you would normally see in the game. All players who participates in this special event will receive a melee pack for giving it a shot.
Still don’t believe this is real? Check out some actual gameplay footage:
It’s a little unsettling to see the Rabbids swinging swords around and dropping dead on the battlefield, and the sounds they make will haunt me for days to come. But, it’s still pretty cool and if you haven’t played “For Honor” in awhile, now seems like a good time to jump back in.
This release is part of the games third year of content drops, also known as “Year of the Harbinger”. So far a new fighter was added into the game for season 9, The Black Prior, and more seasonal events are expected throughout the remainder of 2019.