Tag Archives: idw comics

STRETCH ARMSTRONG Extends His Reach Into Comics

STRETCH ARMSTRONG will be flexing his multi-media muscles even further this coming January when the first issue of STRETCH ARMSTRONG AND THE FLEX FIGHTERS arrives.

Based on the all-new Netflix animated series and inspired by the classic toy line, Stretch Armstrong and the Flex Fighters features Jake Armstrong, a teenage superhero who teams up with his high school friends after they are exposed to experimental chemicals that give them amazing powers. Along with his partners Ricardo Perez, AKA Omni-Mass, and Nathan Park, AKA Wingspan, they’re a diverse group of heroes who attend high school by day and fight crime by night in the futuristic Charter City!

The comics will be written by series Executive Producers and head writers Kevin Burke & Chris “Doc” Wyatt with art by Nikos Koutsis (Savage Dragon). Cover art will be provided by Aluir Amancio (Superman Adventures) and Koutsis. Burke & Wyatt developed STRETCH ARMSTRONG for television in collaboration with fellow Executive Producer, Victor Cook.

“We’re so excited to bring STRETCH ARMSTRONG into comics with IDW,” says Burke. “Our teen superhero TV series is very much influenced by classic comics, so Stretch Armstrong and the Flex Fighters having their own monthly print adventures feels like a perfect fit.”

“We’re carefully designing the STRETCH ARMSTRONG comic book stories to work as ‘stand alones’ for people who haven’t seen the Netflix series yet, but to also reward viewers of the show with more depth on their favorite characters,” says Wyatt. “We’re having a blast writing these issues.”

The forthcoming comic book series will take place during the events of this fall’s debut season of the Stretch Armstrong and the Flex Fighters animated series. Fans who pick up the comic series will get an early glimpse at a new villain introduced in the comics before making its broadcast debut, laying the groundwork for more adventures to come! It wouldn’t be a stretch to say Stretch Armstrong and the Flex Fighters #1 will be available in print and digital January 2018.

Cryptozoic and Sony Pictures Consumer Products Announce Release of Ghostbusters: The Board Game II

Cryptozoic Entertainment, leading creator of board games, trading cards, and collectibles, along with Ghost Corps and Sony Pictures Consumer Products, today announced the August 23 release of Ghostbusters: The Board Game II. Following up on the acclaimed first game, this massive standalone expansion has 1-4 players taking on the roles of the Ghostbusters as they investigate the Mood Slime that has flooded New York City, causing earthquakes and riots in an attempt to bring Vigo back. Inspired by the Ghostbusters movies, comics, and toylines, the game has players taking on the Scoleri brothers, riding the Statue of Liberty, and battling through Vigo’s Ghost army. It features highly detailed miniature figures based on original designs by Dan Schoening and an original story by Erik Burnham, both veterans of IDW’s Ghostbusters comic book series.

“It’s an honor to bring the Ghostbusters universe of film, toys, cartoons and comics into a game once again,” said Adam Sblendorio, Vice President of Creative at Cryptozoic.

In addition, two expansions for the game will be available September 20. Louis Tully Plazm Phenomenon: Expansion Pack adds Louis Tully, the Ghostbusters’ bumbling accountant and lawyer, and four new Scenarios to the game, as well as Entities like Titanic Ghosts, the Theatre Ghost, and the Giga-Plazm. Slimer Sea Fright: Expansion Pack makes Slimer part of the team as the Ghostbusters take on the fearsome skeleton crew led by the Ghost pirate Captain Jack Higgins in four new Scenarios.

Ghostbusters: The Board Game II is an episodic board game in which players battle paranormal Entities, seal Gates that leak Ghosts, investigate giant pockets of negatively-charged Slime, and use Ghostbusting Equipment, as they try to save the world yet again. Equipment Cards offer an array of powerful Weapons, devious Traps, magical Tomes, and helpful Utilities that can be used to win. Each Ghostbuster has Actions that can be used during a player’s turn to fight Entities, move, drive the Ecto-1a, deposit Ghosts into the Spirit World, place Extracted Plazms into the Ecto-1a’s Ecto-Tank, switch between different types of packs, and remove Slime from Ghostbusters.

Each Scenario takes place in various locations in an apocalyptic New York City built from map tiles and plagued by mind-altering Mood Slime, menacing Ghosts, and unrelenting Plazms. Campaign Mode links multiple Scenarios for a deeper, story-driven experience.

Cooperation is a key part of the game: Teamwork, planning, and resourcefulness are needed since players win or lose as a team.

Ghostbusters: The Board Game II will be available at retailers nationwide August 23 for a suggested retail price of $90. The two expansions—Louis Tully Plazm Phenomenon: Expansion Pack and Slimer Sea Fright: Expansion Pack—will be available September 20 for a suggested retail price of $30 apiece.