Tag Archives: konami

Meet The Man Who Drew Konami, Tom Dubois

The best thing about buying video games in the 80s and 90s was the box art. Before the internet, you only had magazines if you were lucky to see what a game actually looked like. Most of the time, all you had was the artwork on the packaging, and often times those illustrations were better than the actual game.

Meet Tom duBois, an illustrator who created the elaborate paintings used on North American Konami box art and magazine ads from 1988 to 1994. This is his story, courtesy of My Life in Gaming:

It’s very interesting to hear the process behind every illustration, and how he had to figure out the appearance of these characters based on a tiny pile of pixels.

Tom was responsible for illustrating the covers for Contra 3, Lethal Enforcers, Castlevania Bloodlines, Metal Gear, Blades of Steel, and many many more as you will see in the video. His personal favorite was Sunset Riders:

My favorite was Sunset Riders (1993; Alkyd/ colored pencil) because I was able to have some fun developing the characters and didn’t overwork the art as much as I usually did. Off the top of my head, I remember the first actual box art I did was Blades of Steel (1988) and then Bayou Billy (1988). I’m pretty sure the last thing I did for Konami was Lethal Enforcers II: Gun Fighters (1994). For a while it seemed like every week they had a new one they wanted me to do along with a lot of illustrations for the ads.

Konami went to another agency in New York around 1993, something like that, and it was over. Nothing lasts forever, sadly! Too bad, it was fun work but really hard because they never gave me enough time to really do a good job.

These days, Tom does a lot of Christian art, and you can see his current portfolio of work on his personal website.

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Dark Horse and Konami proudly present a collection twenty years in the making, translated into English for the first time: The Art of Metal Gear Solid I–IV!

The Art of Metal Gear Solid I–IV contains two historic volumes of concept and key art from Yoji Shinkawa, art director and illustrator behind Metal Gear Solid, MGS2: Sons of Liberty, MGS3: Snake Eater, MGS4: Guns of the Patriots, and MGS: Peace Walker. This definitive chronicle of characters, vehicles, and weapons is the ultimate companion to the tactical espionage and future warfare of Hideo Kojima’s celebrated Metal Gear universe, translated to English for the first time ever while leaving the original Japanese handwriting intact. Japanese publisher, Shinkigensha, is the original publisher of The Art of Metal Gear Solid I–IV.

The Art of Metal Gear Solid I–IV is a two-book set packaged in a gorgeous collectible slipcase. The collection includes The Art of Metal Gear Solid I–IV and Peace Walker Gallery Works and Studio Works. Totaling 800 pages, The Art of Metal Gear Solid I–IV retails for $79.99, and is the perfect companion to Dark Horse’s The Art of Metal Gear Solid V.

The Art of Metal Gear Solid I–IV goes on sale May 8, 2018, and is available for preorder on Amazon, Barnes & Noble, and at your local comic shop.

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NY Toy Fair 2017: ‘Dark Souls: The Board Game’ gameplay demo

Steamforged Games brought their new ‘Dark Souls: The Board Game’ to NY Toy Fair 2017, and we were lucky enough to get an extended gameplay demo with one of their booth reps and expert players, Matt. We jump into the demo to see how a boss fight unfolds, and what you can expect for when it comes to playing this very challenging game.

Hint: You will die. A lot.

Want to see more of our Toy Fair coverage as it happens? Check out our growing NY Toy Fair 2017 playlist on Youtube, and give us a like and subscribe!

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Konami Reveals First Post-Kojima ‘Metal Gear Survive’ Game

Following the departure of Hideo Kojima from Konami, the publisher has taken over the Metal Gear reins and announced their first game without the series creator, Metal Gear Survive. As it turns out, Konami may have no idea what the franchise is actually about, as it looks like we are getting a multi-player zombie survival shooter.

The game is an alternate take on what happened after the events of “Metal Gear Solid: Ground Zeroes.” Here is some more info on it via their official press release:

Metal Gear Survive picks up from the ending of Metal Gear Solid V: Ground Zeroes, to an alternate timeline caused by unexplained wormholes forming in the sky. Players find themselves on distorted desert landscapes full of massive half-formed structures, living biological threats, and the remains of a once strong military force now litter the landscape.

“In a struggle to stay alive on this harsh terrain filled with deadly creatures, soldiers who were previously on Mother Base now must work cooperatively in order to survive. Metal Gear Survive continues the pedigree of Metal Gear Solid V’s highly praised gameplay design, with a unique blend of stealth and co-op play mechanics. Players can strategically manage massive threats with the help of 4-player online cooperative play. New weaponry will also be introduced to combat charging creatures and lethal environments as well.”

This… does not sound like Metal Gear in any way whatsoever. It may be a fun derivative off-shoot but it’s a strange new direction to go in, especially as the first game minus Kojima.

Metal Gear Survive is expected to be released next year on PS4, Xbox One and PC.

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