“Starlink: Battle for Atlas: was a very ambitious project for Nintendo and their Switch console. They took the success of the Amiibo line, and tried to expand it into something more toy-like for kids to play with, while also combining it with video games. It was a very cool concept, similar to Tomy’s LightSeekers. Ultimately, both failed to deliver, and any hopes for more toys for “Starlink” have crash-landed.
Ubisoft released a post on their official website, announcing that more toys would not be on the way for this game. However, in-game content would continue and grow, you just won’t have anything physical to play with.
Here is the full note from the Dev team:
Thank you so much for the warm response to the new Starlink content announced during the February Nintendo Direct.
With the announcement of new content arriving this April, we felt that it is important to provide an update on the topic of physical toys. Starlink: Battle for Atlas has been a passion project for us from the start, and we are incredibly proud of the modular Starship technology we have developed, and how well players have responded to it.
Despite the immense and continuous support from our players, the sales for Starlink: Battle for Atlas fell below expectations. Consequently, we recently made the decision to not release any additional physical toys for the Spring update and in the future.
As part of our effort to do right by our passionate and dedicated community we are currently hard at work on our biggest update to the game so far and are pleased to tell all of you that there will be new digital ships, pilots and weapons to collect.
Additionally, there will be a ton of free content to expand your games such as additional missions, challenges and new activities to engage in throughout Atlas, including content that was inspired by community suggestions, such as Outlaw Racing.
We’re very grateful for the support we have received from players around the world and can’t wait for everyone to get their hands on our next big update launching this April.
We’ll see you in the stars,
Starlink Development Team
The toys for “Starlink” interacted with the game by plugging them into the controller, and was a very cool idea that just never caught on with gamers. Sad to see something this interesting fade away, but perhaps another company in the future can figure out what went wrong and try it again – this time doing it in a more sustainable way.
The only upside for this is if you wanted to try the game but didn’t want to spend the money investing in it, much like Skylanders, the prices for the toys will likely start dropping soon, making it much easier to start playing.