By this time next week, Mortal Kombat hysteria will have taken over Twitch as gamers stream Mortal Kombat 11 just days after its release. We still have a little more time to wait, but your patience will soon be rewarded, as the fighter comes out next Tuesday. Today, for the first time we can show you the Nintendo Switch gameplay trailer for the game, which will make a lot of fans very happy.
Check out the trailer below:
This is the first MK game to come onto the Switch, and it looks like all of the blood, gore, and guts will remain intact for this edition of it. As of now, there are no motion controls involved in the game, but who knows what will actually happen when it comes time to play the game.
“Starlink: Battle for Atlas: was a very ambitious project for Nintendo and their Switch console. They took the success of the Amiibo line, and tried to expand it into something more toy-like for kids to play with, while also combining it with video games. It was a very cool concept, similar to Tomy’s LightSeekers. Ultimately, both failed to deliver, and any hopes for more toys for “Starlink” have crash-landed.
Ubisoft released a post on their official website, announcing that more toys would not be on the way for this game. However, in-game content would continue and grow, you just won’t have anything physical to play with.
Here is the full note from the Dev team:
Thank you so much for the warm response to the new Starlink content announced during the February Nintendo Direct.
With the announcement of new content arriving this April, we felt that it is important to provide an update on the topic of physical toys. Starlink: Battle for Atlas has been a passion project for us from the start, and we are incredibly proud of the modular Starship technology we have developed, and how well players have responded to it.
Despite the immense and continuous support from our players, the sales for Starlink: Battle for Atlas fell below expectations. Consequently, we recently made the decision to not release any additional physical toys for the Spring update and in the future.
As part of our effort to do right by our passionate and dedicated community we are currently hard at work on our biggest update to the game so far and are pleased to tell all of you that there will be new digital ships, pilots and weapons to collect.
Additionally, there will be a ton of free content to expand your games such as additional missions, challenges and new activities to engage in throughout Atlas, including content that was inspired by community suggestions, such as Outlaw Racing.
We’re very grateful for the support we have received from players around the world and can’t wait for everyone to get their hands on our next big update launching this April.
We’ll see you in the stars,
Starlink Development Team
The toys for “Starlink” interacted with the game by plugging them into the controller, and was a very cool idea that just never caught on with gamers. Sad to see something this interesting fade away, but perhaps another company in the future can figure out what went wrong and try it again – this time doing it in a more sustainable way.
The only upside for this is if you wanted to try the game but didn’t want to spend the money investing in it, much like Skylanders, the prices for the toys will likely start dropping soon, making it much easier to start playing.
While Sony and Microsoft may be preparing to announce their next consoles sooner than we think, Nintendo is revamping their current one – the Switch.
Nintendo is hoping to keep sales high going into the third year of the Switch’s existence, and have decided to use a strategy they employed with their handheld consoles to put the Switch in more households, as well as one that their competitors are currently using. The Wall Street Journal got the scoop on this one, and cited parts suppliers and software developers as their sources for this info.
The first model “will have enhanced features targeted at avid videogamers, although it won’t be as powerful as Sony Corp.’s PlayStation 4 Pro or Microsoft Corp.’s Xbox One X.”
The second model “is a cheaper option for casual gamers that Nintendo sees as a successor to its aging hand-held 3DS device.” The reduced cost comes at the loss of certain features, including the ability to vibrate.
The two new consoles are expected to be revealed at E3, and released very quickly after that announcement.
The fact that buyers can choose for a simpler system or a more advanced system, and still buy the normal version, makes the Switch a very interesting console now. They aren’t stripping anything super important away, and are adding value to it in alternative ways. If you have been sitting on buying a Switch for awhile, this year might be time for you to make that big purchase.
Whenever a new Legend of Zelda game comes out, it’s always a big deal. It’s an even bigger deal when it’s made by a third party and not directly by Nintendo. Today, we got a surprise announcement of a brand new LoZ game for the Switch that will be rhythm-based!
Made by the same folks who made one of my favorite games of recent years, “Crypt of the Necrodancer”, Brace Yourself Games has brought their protagonist into the overworld of Hyrule, where she will now do battle against all of their baddies while jamming to music from the games (although there is a strong “Link to The Past” tie to this game, so expect much of the music and visuals to be from this installment in the series).
Best of all, she won’t be alone, as both Link and Zelda will be playable characters!
Check out the trailer below:
Here is some more info via the official press release from Nintendo:
As Link or Princess Zelda, players explore randomly generated overworld and dungeons on a quest to save Hyrule, and every beat of the 25 remixed Legend of Zelda tunes is a chance to move, attack, defend and more. From modern-looking Lynels to the Hyrulean Soldiers of old, players must master the instinctive movements of each pixel-art enemy and strategically outstep them in rhythmic combat using an arsenal of iconic items from The Legend of Zelda, as well as the spells and weapons from Crypt of the NecroDancer.
This will be the first of two Zelda games slated for Switch this year, the other being the recently announced remake of Game Boy classic “The Legend Of Zelda: Link’s Awakening”.
“Cadence of Hyrule” is coming Spring 2019 to the Nintendo Switch.
There’s always that one jerk in the crowd that has to ruin it for everyone else. Case in point, the “Smash regional Collision 2019” in New Jersey last weekend, where not only did a game come to a sudden halt, but an entire event nearly saw some major trouble.
During the Super Smash Bros Ultimate event, Tyler “Marss” Martins and Justin “Wishes” Magnetti were embroiled in a match with the top 32 players in the tourney. Towards the end of their bout, Marss grew very irritated with a person in the crowd. A few moments later, and still competing in the match, Marrs got up and stormed off the stage, leaving his opponent and the commentators very confused.
Check out video footage of the incident below:
Wishes wisely continued the match since no formal announcement was made, and proceeded to finish Marss off. Meanwhile, Marss was trying to speak with officials about the person in the crowd, who he felt was coaching his opponent – something that was not allowed in this particular event.
After 90 minutes, the pair resumed their fight and agreed upon a situation that was okay for both parties. Marss won the match, and later the entire tournament, while Wishes placed ninth.
Event organizer Riddge “RJ” Mussington posted a statement on Twitter discussing the incident:
As I’m sure you are aware, there was a situation that occurred with Wishes vs Marss at Collision. I wanted to state what happened and what was done.
First off, to avoid any confusion, I was in the venue room when it was happening. I was running losers top 32 when it happened and I didn’t hear him call me over due to this, nor was I watching or listening to the crowd while it was happening because I was focused on making sure matches were being reported and called to stay on time.
Wishes and Marss were playing their set and during the set there were multiple instances where a specific player from the crowd would yell out what could have been interpreted as Marss’ potential habits for the game and when he would be doing it. The call outs were happening throughout the match to the point where Marss felt that it was necessary to call a TO (specifically me) over to correct the issue.
Because I had a floor cam active from the production team, I reviewed the recorded footage that we had and determined that it wasn’t a single instance that happened, but rather, a recurring theme that happened in that last match. Because of this, I called in the rest of staff to deliberate and vote on what to do with the issue at hand. Once this was done, I talked to both players individually, then had BOTH players come together to talk to each other about it as well and it was agreed that both Wishes and Marss would replay the match with Marss at 1 stock, 0% and Wishes at 2 stocks, 130% (The estimated percentage that Wishes was at prior to when Marss got up).
I’m extremely upset that this situation occurred, but I’m also extremely happy I was able to work with both Marss and Wishes to come to a reasonable solution that both parties felt okay with. The player from the crowd that did this was also removed from the event to avoid any further issues.
The person who was shouting during the match at Marss, HGJ Panda, also posted a statement, and wrote that he was simply cheering for his friend:
After I made the cheer twice, Marss jumped out of his chair (lol), turned to me, and screamed “That’s coaching bitch!” From there, I ENTIRELY stopped cheering out of respect. However, after a few seconds he lost his stock to getting upthrown – NOT because he jumped – and ONLY ONCE HE LOST THE STOCK raged, screamed and stormed off like a lunatic, making everyone in the venue uncomfortable (which is plenty enough to get a non-top player kicked out of a venue).
So, no, it was not coaching. Saying that’s coaching is like telling someone on a math test that the answer to 2+2 is cum. Completely unrelated, was not used.
Regardless of what really happened, it was a big mess and a mar on something that should have been a fun day for both the gamers and the people watching.
Pro Wrestling was huge in the late 80’s and early 90’s, bigger than it had ever been thanks to cable TV and pay-per-view. When home consoles came out, video game companies jumped on the chance to make games out of these properties. Most early ‘wrasslin’ games were nothing too spectacular, but it still beat having nothing to play at all.
Today, we learned about a wrestling video game that never made it to shelves. The UWC video game for Nintendo was made by a company named SETA, and was intended for release in 1989. UWC, which is an acronym for Universal Wrestling Corporation, was one of the working names for the wrestling promotion Ted Turner was planning to do. You may know that league better as WCW.
This is also why you may recognize some of the sprites when you take a look at footage of this., courtesy of Archon 1981, AKA Youtuber Stephen Reese.
Stephen got this game from a former Nintendo employee, who was given it to test. The
Check out the video below:
The game looks like your typical wrestling game from that time period. You can run the ropes, do big moves, and even fight outside of the ring.
The game featured Ric Flair, Sting, The Road Warriors Hawk and Animal, Bobby Eaton, Jimmy Garvin, what looks like Michael Hayes, and another wrestler that could be Lex Luger. It’s hard to identify some of the more generic-looking wrestlers, so consider this my theory about who these are until the ROM is released.
Speaking of, Archon 1981 said he would be uploading a ROM of thisg game online soon, so everyone will have a chance to play it. We can then also confirm who all the characters on the select screen are!
Piledrive that like button, we can’t wait to try the game out on our own!
It’s time for a change of leadership at Nintendo America, as Reggie Fils-Aime is stepping down from his position as President of the US segment of the company.
On April 15, Reggie will officially hang up the mantle, one that saw him launch the Wii, 3DS, Wii U, and Switch. He joined the company at the tail end of 2003, and gained stardom when he showed up at Nintendo’s E3 press conference and proclaimed, “My name is Reggie. I’m about kickin’ ass, I’m about takin’ names, and we’re about makin’ games.”
“Nintendo owns a part of my heart forever,” Fils-Aime said in a press release. “It’s a part that is filled with gratitude — for the incredibly talented people I’ve worked with, for the opportunity to represent such a wonderful brand, and most of all, to feel like a member of the world’s most positive and enduring gamer community. As I look forward to departing in both good health and good humor, this is not ‘game over’ for me, but instead ‘leveling up’ to more time with my wife, family and friends.”
Replacing Reggie will be Doug Bowser, currently the head of sales and marketing at Nintendo of America. His last name also makes him a very appropriate choice for that position.
“It has been my great fortune to work with and be mentored by Reggie for four years at Nintendo of America,” Bowser said (while not trying to capture any princesses). “And rest assured, we will continue to build on his work to evolve and expand our brand, furthering Nintendo’s global mission of creating smiles. There are millions more of those to come.”
Doug Bowser joined Nintendo in 2015 as vice president of sales. He previously worked at Electronic Arts and Procter & Gamble.
We wish Reggie all the best in his future endeavors.
The very first Legend of Zelda game for a handheld system, “Link’s Awakening” is making a comeback with a newly reinvigorated upgrade on the Switch.
During yesterday’s Nintendo Direct, the remake was announced, along with how it will differ from its predecessor.
Unlike the original Gameboy version as a 2-D top-down RPG, the Switch remake will use 3D models to modernize the look and feel of the game.
Check out the trailer below:
Originally released for the Game Boy system more than 25 years ago in 1993, one of the most beloved games in The Legend of Zelda series returns. In this modern re-imagining, players once again return to the mysterious island of Koholint to guide Link on a perilous adventure.
The Legend of Zelda: Link’s Awakening arrives exclusively on Nintendo Switch in 2019.
There is a great deal of counterfeiting that comes from overseas, some of which could pass for legit product, and plenty more that is clearly not the genuine article. Today, we have a report originating from Asia, where some poor Nintendo fans were getting their legs yanked while buying some fake Amiibo cards.
According to a report from Apple Daily (originally posted on Twitter by ChineseNintendo), a 35-year-old man from Taipei was arrested for allegedly selling counterfeit NFC-enabled cards on Taobao for around $16 Taiwanese dollars, the equivalent of 52 cents USD a card.
Police discovered the man was in possession of 6,850 fake cards, some of which used fan art in lieu of the official art.
“The Bao Er Corps pointed out that it has recently been discovered that major online auction stores have appeared to imitate the company’s trademarks, making the “Amiibo” dolls into “cards”, “NFC cards are not Amiibo dolls”, “NS NFC props cards, Collectible cards, self-made cards and other keywords are dumped in large quantities, each selling for about 16 yuan, compared with the original Amiibo doll about 500 to 600 yuan, can be said to be quite low, but also many players mistakenly believe that the purchase of affordable Genuine game plug-in cards.”
“After reporting to the Taipei District Court of Taiwan for issuing a search ticket, a counterfeit commodity was seized in a man named Wu, a Xinyi District, Taipei City.”
On the plus side, at least the folks who bought these didn’t lose a ton of money. There needs to be much more work done to deal with all of the counterfeiting that happens overseas, but that is sadly out of our hands. Best thing you can do as a consumer is support the official releases and avoid the knock-offs.
If you have not played the stunning and mesmerizing “Tetris Effect” game yet, here is your chance to give it a shot for free.
The elusive “Tetris Effect” demo returns today Friday, February 8 and will remain playable until Monday, February 11 for all you newcomers who want to try it out. You must have an online connection in order to play the demo, although that will not be required to play the full game.
This weekend trial includes three stages from the Journey campaign mode and two Effect modes, featuring Marathon mode, where you try to clear 150 lines, and Mystery mode, where the game abruptly attacks you with random elements like larger pieces, gameplay changes, and other things to make a relaxing game of Tetris turn into the most stressful few minutes of your life.
Here is the trailer for the game:
“Tetris Effect” was initially launched on November 4, 2018 on the PS4, and on VR on November 9. The game currently holds an 89 out of 100 on Metacritic, including game reviewers.
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